Tomb Raider 2015 Pc Requirements

Tomb Raider 2015 Pc Requirements: Tomb Raider Problems and Solutions

Crystal Dynamics and Square Enix followed up on their 2013 relaunch of the Tomb Raider series with a new installment in 2015 titled Rise of the Tomb Raider. This season marks the eleventh overall and the second in the Survivor timeline.

At E3 2015, Microsoft confirmed that the Xbox 360 and One versions of Rise of the Tomb Raider would launch with a timed exclusive on November 10.

On January 28, 2016, the PC edition was made available on Steam and the Windows Store.

Tomb Raider 2015 Pc Requirements

System Requirements (Minimum)

  • CPU: Intel Core i3-2100 or AMD equivalent
  • CPU SPEED: Info
  • RAM: 6 GB
  • OS: Windows 7 64bit
  • VIDEO CARD: NVIDIA GTX 650 2GB or AMD HD7770 2 GB
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 25 GB
  • DEDICATED VIDEO RAM: 2 GB

Recommended Requirements

  • CPU: Intel Core i7-3770K
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 10 64 bit
  • VIDEO CARD: NVIDIA GTX 980Ti 2560×1440 or NVIDIA GTX 970 1920×1080
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 25 GB
  • DEDICATED VIDEO RAM: 4096 MB

Tomb Raider Graphics And Gameplay

Tomb Raider Graphics And Gameplay

Immersive aesthetics and gameplay are rare. Few games—including the first two in this trilogy—have immersed players in their environments.

Tomb Raider’s terrible beauty. Claustrophobic. Wince. You’ll gasp during Lara’s underwater moments.

Shadow of the Tomb Raider is one of the finest games ever made—and one of the grisliest for those who get lost in the veneer. The game is one of the most gorgeous and gory, with lush jungles with huntable species, hilly places with lethal falls and crumbling cliffs, and underwater portions with gangs of piranha waiting to tear Lara apart.

Amazing setting and Lara’s death. Her excessive fatalities in the first game were criticized. Smooth narration and character development help us feel less bad about her beating in this game, but the nasty ends will draw a vocal reaction from the player.

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Lara’s set pieces are more distinct and plot-driven. NPCs and collectibles explain the ultra-detailed settings.

In games like these, sound design is almost as important as graphics. Detail—especially directional noises—defines the experience.

When you jump or learn you’re not alone in the wild, an instrument screams, immersing the gamer.

Eidos Montreal’s game was risky. The stunning scenery and tragic endings might frustrate me if the gameplay was bad.

However. Fighting is stressful. Talents make stealth fun. If players fail a covert run, gunplay is an option. Combat is still most fun when Lara is covered in mud or hunts from the treetops with a bow.

Traversal and puzzles are series-best outside of battle. Traveling by all means is fun and rewarding.

Looping tombs awe. Shadow of the Tomb Raider’s amazing set pieces and innovative puzzle solutions beyond “hit a switch, then go here” are hard to stay fresh.

Crafting and environmental medicine customize combat, while puzzles and settings are linear yet engaging.

Combat, traversal, and puzzle difficulty augment this per-player experience. Turning the latter down assists the player by having Lara shout out what to do and provide varied hues of highlights while focusing. If you get stuck, alter fighting, exploration, or riddles to keep the tale moving.

The trilogy’s ending disappoints. Lara may jump unexpectedly while traversing. Puzzles contain multiple solutions, so consider the difficulty levels.

Combat would have created more explorable landscapes. This narrative must be balanced—Nathan Drake’s corpse count at the end of an Uncharted game would embarrass Master Chief.

Less combat equals more exploration and astonishment unless players want a gore-fest.

Tomb Raider Story

The events that took place on Yamatai have been hushed up by a wealthy and sinister organization known as Trinity, and Lara’s own descriptions of the events have been discredited. After listening to her father’s old cassettes, Lara sets her eyes on a mythical tomb purported to store the spirit of an immortality-granting Prophet and journeys to Syria, which ultimately takes her to Siberia in quest of the Lost City of Kitezh.

Trinity sends armed and hostile soldiers after her as she travels on her quest. On her trip to Siberia, Lara will be joined by her buddy Jonah Maiava. She plans to join forces with a native group called the Remnants who are guarding Kitezh.

Tomb Raider Problems and Solutions

Tomb Raider Problems and Solutions

The reintroduction of a concept similar to Tomb Raider (2013) has been confirmed. Some of the E3 2015 demos feature enigmatic lamps that may or may not be activated in response to a challenge. As locating the final caches in the reboot hinted at the Trinity organization, it has been suggested that GPS Caches or other secret objects may also return and may hold another secret clue about something that comes later.

Later in the game, Lara will encounter and befriend the Remnants, who will offer her optional tasks that would grant her access to new locations, equipment, and skills in exchange for increased XP.

Tomb Raider Threats & Playing Field

Illustration of Lara and a Bear for the Cover of Game Informer
When playing Rise of the Tomb Raider, you’ll face off against a wide variety of dangerous foes. A bear and a mercenary are just two of the challenges Lara faces early on in Siberia. Lara isn’t the only prey for wild animals.

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