The Mechwarrior series is a gaming classic because it lets players experience the thrill of controlling a robotic death machine and destroying not just the enemy but also any buildings in their path.
A Single Player MechWarrior Is Currently Being Developed
A new, standalone MechWarrior game is currently in production by developer Piranha Games. The studio’s president, Russ Bullock, discussed the secretive endeavor on a podcast.
The next installment in the MechWarrior series was discussed by Bullock during his appearance on No Guts No Galaxy (via Video Games Chronicle). “As most of you are aware, we have MechWarrior 5 downloadable content 4 on the way, and we’re also hard at work on another MechWarrior game at Piranha.”
Both MechWarrior Online and MechWarrior 5: Mercenaries, two recent installments in the BattleTech series, were developed by Piranha Games. Bullock clarified that the upcoming endeavor will only support a single person. He emphasized that this new game was not an online PvP sequel or a continuation of MechWarrior Online. “Consider it more along the lines of MechWarrior 5 but as a separate game, as a separate product.”
Now Bullock has added that the new MechWarrior will not be unveiled to the public anytime soon. He mentioned September as a possible release month for the announcement. Bullock claims that the game will be available “on all the platforms, PC and console” upon its release by Piranha.
Short-term, MechWarrior 5’s Rise of Rasalhague downloadable content will be released on January 26.
What Exactly Is MechWarrior 5: Mercenaries?
Source: GAMESPOT
Actually, if you own a PC, you can jump into MechWarrior 5: Mercenaries right now. It came out in 2019 and sees players leading their own mercenary group through a series of missions. Your squad of pilots will need time off for injuries and other reasons, so you’ll have to manage their loadouts and schedules.
More than fifty different mechs can be selected, each having its own unique configuration options.
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MechWarrior: Different Scale Roguelike
MechWarrior 5 is a roguelike in both structure and theme. It’s not as twitchy as Spelunky or as random as FTL: Faster Than Light, but you’re still expected to rush through the entire plot, taking your victories and defeats with you. Part of the drama comes from having to start again with your lance after a failed mission, and failure to properly budget across numerous missions can spell the end of your career. It’s not the end of the world if your campaign fails.
There shouldn’t be a “restart” button in this layout. That button seems counterintuitive, given that one of the strengths of these games is raising the stakes. When a skirmish can be restarted at any point from its inception, there’s no reason to worry about the outcome of the fight.
However, the restart button is essential to playing MechWarrior 5. Why? Because MechWarrior 5 has certain bugs. Or, depending on who you ask in the neighborhood, perhaps quite broken. And that’s fine, or at least not a deal-breaker right off the off, because if everything goes to crap, I can always start a mission over.
I’ve seen the AI pilot a Commando with complete recklessness, loping over a battlefield and then crashing through a warehouse full of people and children. I’ve witnessed cicadas rattling around inside their strongholds, ripping off their own foundations in an attempt to escape and join the battle. Although some of these ‘Mechs are equipped with jump jets, not a single one of them has even considered using them. Not once in my watch has one of these 30-ton war machines taken to the air. That’s incredible.
Unfortunately, even my pals aren’t very good at this. I can give them basic orders like “move,” “stay,” and “hold your fire,” but they don’t always follow them. It’s not uncommon for me to order my troops to the top of the nearest hill, where they may fire their long-range weapons while I engage the enemy soldiers up close. They never stay in one place for long, and they always seem to wander over to where I am lining up a photo.
One of my long-range missile boats raced ahead of me in the game last week and stood in front of me just as I was about to fire my Gauss rifle. Sadly, they met an instant and painful end.
When so many things go wrong, why bother trying? Why not just delete the game entirely instead of restarting it? Because MechWarrior 5 excels at one thing, and it’s a biggie: it’s a game that gets that the MechWarrior property runs on character, and it does a fantastic job of bringing these gigantic machines to life.
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